
This is why Bioware is also so much more popular than Obsidian.


It's true that choice is a big part of Fallout, but I feel that the majority of the audience out there probably don't really care that much about quality of choices or actual role-playing simulation, and just want a wacky setting where they are presented with obvious options so they can pretend to be an archetype they enjoy. For them, making RPGs isn't about optimizing the quality and quantity of player choice, but rather making something that is marketable to the largest possible audience.
